Meldungen zu Mobile »

appforsale_banner_468_60

Happy Valentine’s day 2010!

Last year, 30 German iPhone developers joint their forces and reduced their app prices to the max to make you smile on Valentine’s day … this year everything is bigger: Now more than 80 apps are reduced to the max to please our customers.
CompareMe shopping utility is also available for $0.99. So check out AppsForSale.de maybeyou’ll find a real bargain. Only on 14.02.2010!

Apple CEO Steve Jobs presents the iPad on January 27th 2010 (Picture: Apple)

Finally Apple officially published the video-on-demand of the Apple special event “Come and see our latest creation”. Apple CEO Steve Jobs unveiled the iPad at the Yerba Buena Center for the Arts Theater in San Francisco on January 27th 2010. You can watch it as a QuickTime video stream or as MPEG-4 … and it’s really worth it :-)

This is the day: Apple will start their press event at the Yerba Buena Center for the Arts Theater in San Francisco. At 10:00 am PST or 07:00 pm MEZ.

Like the legendary Steve Jobs Keynotes in the past, it is quite a tradition that some journalists blog live from the event … so Apple fans all over the planet can take part on the press conference. Here are the most important liveblogs:

As soon as the videorecording of the event is online as a Quicktime videostream … there’ll be an update ;-)

Apple invited the press to their “Come see our latest creation” event in San Francisco on January 27th. And the computer and e-book industry starts trembling with fear: Companies like Microsoft and Amazon are getting really nervous, because Apple may conquer the emerging market of Active Content.

Apple did not announce that the company will be engaged in the e-book or tablet-market – but the rumors about an “iSlate” or “iPad” are quite persistent. Therefore Microsoft’s Steve Ballmer tried to steal Apple the show at his keynote at the CES in Las Vegas: He just renamed the tablet-PCs on stage as “slate-PCs” … but it’s not about a name.

Kindle Development Kit (picture: Amazon)

Now Amazon announced, that the company will open up their e-book platform for third party developers: Within some month, they’ll release a Kindle Development Kit (KDK) and will also provide the sales channel for the active content created with that software development kit (SDK).
The revenue sharing model looks quite familiar to iPhone developers: 70% to the developer and content provider, 30% for Amazon. But Amazon charges an additional $0.15 per MB for content delivery … as the Kindle is not sold with a mobile phone contract. Amazon has to pay the distribution costs to the mobile network operators if the content is delivered via the mobile data channel.

Amazon is probably in a better starting position in the battle for market shares in the emerging market of Active Content: They have a lot of experience with content distribution with the Kindle and they are in direct contact with the publishers … but Apple has the ability to rouse the e-book-market from slumber by innovation. They may transfer the pathetic e-books into a new and emerging market: Active Content.

There are a lot of advantages for Apple to tip the scales:

  • big and growing iPhone SDK developer community … Amazon has to build up a comparable dev community around the KDK
  • well-engineered and sophisticated iPhone SDK … with a full bandwidth of network-, graphic-, data- and sensor-support
  • color instead of grayscale screens and computing and graphic power
  • touchscreen with gestures
  • amazing design
  • … and there are probably some innovations we don’t expect ;-)

Amazon’s move to open up the Kindle to 3rd party developers and create a platform for Active Content is absolutely right … but can it compete with Apples offering? On January 27th 2010 we’ll know much, much more.

Adobe announced the export capability from Adobe Flash Professional CS5 to built native iPhone apps. This is the next round in the battle for market shares in the field of mobile application platforms.
Adobe tried to position Flash with their shrinked down Flash Light as a global OS independent application development platform for mobile devices. Today more than 800 million mobile devices are Flash Light enabled. It looked like they found the philosopher’s stone – but when you dig deeper, Adobe is facing a lot of issues:

  • Those more than 800 million mobile devices have different screen sizes, different buttons or keyboards and some even have a touch screen. That does not help developers to create stunning GUIs on mobiles where every little pixel needs to be arranged.
  • Flash is very performance hungry. That’s why they had to shrink it down to Flash Light – but even flash light is struggling with performance issues on many of the 800 million devices.
  • Adobe does not provide a application store infrastructure for its developers … maybe one of the biggest issues of all

But on March 6, 2008 an other threat to Flash and Flash Light appeared: Steve Jobs introduced the iPhone SDK which provided a easy way to create third party applications for the iPhone with high mobile performance and the ability to take advantage of most of the sensors – like touchsceen, accelerometer, microphone, camera. And Apple solved one of the biggest hurdles for mobile application developers: They provided an easy application store solution for the developers to sell their apps or distribute them for free. And also the market for these native iPhone applications is quite attractive: There are more than 50 million iPhones and iPod touch devices out there – all of them having the exact same screen size, all of them having a touch sceen, all of them having an accelerometer. Apple attracted a lot of independent developers as well the big names in game industry with their mobile application ecosystem.
Bringing Flash support to the iPhone Safari web browser was blocked by Apple because of those big performance issues. Apple also did not license Flash Light for the iPhone – quite logic because they built up their own developer base and their own mobile app ecosystem.
The only chance Adobe had was to built up an “injection”-strategy and develop their Flash authoring tool into an Objective-C & Cocoa code generator which allows Flash developers to create native iPhone applications by the press of a button. Then the Flash developers can upload their app to the iTunes AppStore and use it as a selling and distribution channel.
This probably wasn’t an easy job and it will be quite interesting to watch Apple’s reaction on this move. It probably will have a massive effect on the AppStore as this will flood the store with new apps: More creativity and more junk.

Louis Gerbarge spotted the technical issues of the Adobe Flash to native iPhone code generation – and takes a look on the performance and private API issues of the beta version of the CS5 solution. His post makes clear that taking the Flash way won’t offer the Flash developers the features and beauty of the uncountable iPhone SDK 3.x APIs.

Pages: 1 2 3 4 5 6 7 8 ...13 14 15 Next